webxr-ratk
OfficialBridge WebXR data to Three.js for Quest MR.
AuthorEntelligentsia
Version1.0.0
Installs0
System Documentation
What problem does it solve?
RATK bridges low-level WebXR APIs to Three.js Object3D instances, easing the development of Quest MR experiences by unifying planes, meshes, anchors, and hit-testing under a single Three.js workflow.
Core Features & Use Cases
- Translates XR data into a live Three.js scene graph, automatically creating objects for detected planes, room meshes, and anchors.
- Provides simple APIs to manage anchors (persistent and non-persistent), hit-test targets, and plane/mesh events for interactive experiences.
- Use Case: Build Quest MR apps with dynamic mapping, stable anchoring, and reliable hit-testing in Three.js environments.
Quick Start
Initialize RATK with your WebXR manager and attach plane, mesh, and anchor handlers to start building AR experiences.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webxr-ratk Download link: https://github.com/Entelligentsia/skillforge/archive/main.zip#webxr-ratk Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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