world-building

Extract location and geography entities from narrative text for game development.

Updated Jan 17, 2026
One-click install
npx skills add https://github.com/bivex/loreSystem --skill world-building
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: world-building
Source: https://github.com/bivex/loreSystem/tree/main/.claude/skills/world-building
Command: npx skills add https://github.com/bivex/loreSystem --skill world-building

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the extraction and structuring of location and geography information from narrative text, making it easier to build and manage game worlds.

Core Features & Use Cases

  • Entity Extraction: Identifies and categorizes various location types (cities, dungeons, dimensions, etc.).
  • Relationship Mapping: Understands spatial connections and hierarchies between locations.
  • Use Case: When analyzing a new chapter of a fantasy novel, this Skill can automatically identify all mentioned cities, forests, and underground areas, and note how they relate to each other.

Quick Start

Use the world-building skill to extract all locations from the provided text.

Frequently Asked Questions about world-building

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I extract locations and geography from narrative text?

To extract locations from narrative text, you can use a world-building skill that identifies and categorizes geographical entities like cities, dungeons, and dimensions from your story content. It automates the structuring of spatial information for game development.

Can I map spatial connections and hierarchies between game zones?

Yes, mapping spatial connections between game zones is possible by analyzing world geography text to understand hierarchies and relationships. The skill evaluates spatial connections across open world areas, hubs, and arenas to structure your game lore.

What is the best way to structure extracted locations for game lore?

The best way to structure extracted locations for game lore is to use a defined schema with specific location types and domain constraints. This ensures your spatial mapping output remains consistent for dungeons, dimensions, and hubs during world building.

Does this world-building approach work for analyzing fantasy novels?

Yes, this approach works for analyzing fantasy novels by automatically identifying all mentioned cities, forests, and underground areas within the text. It processes the narrative to extract and categorize world geography for your game development project.

What types of location entities can I extract for world building?

You can extract various location types for world building, including cities, dungeons, dimensions, arenas, hubs, and open world areas. The entity extraction process categorizes these geographical zones based on your narrative text.