map-build

Edit game maps by adding, moving, and modifying structures, terrain, and zones.

1|Updated Feb 16, 2026
One-click install
npx skills add https://github.com/beerent/open-mmo --skill map-build
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-build
Source: https://github.com/beerent/open-mmo/tree/main/.claude/skills/map-build
Command: npx skills add https://github.com/beerent/open-mmo --skill map-build

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill allows for the iterative design and modification of game maps, enabling the addition, movement, or alteration of structures, terrain, and zones.

Core Features & Use Cases

  • Iterative Map Editing: Modify game maps through a visual feedback loop.
  • Structure and Terrain Placement: Add buildings, change terrain types, and define zones.
  • Collision Management: Ensure accurate collision data for game physics.
  • Use Case: A user wants to add a new shop to the town. This Skill can place the building tiles, set appropriate collision, and update the map layout documentation.

Quick Start

Use the map-build skill to add a small wooden house at coordinates (25, 30) on the ground layer.

Frequently Asked Questions about map-build

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I iteratively edit game maps and update collision data?

Iterative game map editing is facilitated by adding, moving, or altering structures, terrain, and zones while providing visual feedback and updating collision data. A map editor utility script supports dynamic modification of these map elements.

Can I use Playwright to document map editor changes with screenshots?

Playwright is used for capturing screenshots to achieve dynamic map modification and documentation updates. Taking screenshots of the map editor provides visual records of structure placement and terrain changes.

What's the best way to add structures and modify terrain in a level design workflow?

The best way to modify terrain and add structures in level design is through an iterative visual feedback loop. You can place building tiles, change terrain types, define zones, and set appropriate collision for game physics.

Does this map editing approach support placing assets at specific ground coordinates?

Asset placement supports adding structures at specific ground coordinates, such as placing a small wooden house at coordinates (25, 30). This allows precise control over structure and terrain placement on the ground layer.

Why does collision management matter when placing new buildings on a game map?

Collision management ensures accurate collision data for game physics when placing new buildings. Setting appropriate collision for building tiles prevents overlapping issues and maintains physical boundaries within the map layout.