World Grounding

Ground creative decisions in Tsuheji world constants using Wuxing element constraints.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/project-purupuru/world-purupuru --skill world-grounding
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: World Grounding
Source: https://github.com/project-purupuru/world-purupuru/tree/main/skills/world-grounding
Command: npx skills add https://github.com/project-purupuru/world-purupuru --skill world-grounding

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Ground any creative decision in Tsuheji's world constants. When invoked, you load the world vocabulary and apply it as constraints and inspiration for the task at hand.

Core Features & Use Cases

  • Load context from data/wuxing.yaml for element system, taste.md for design tokens, CLAUDE.md for world constants
  • Identify the element and apply constraints based on color, virtue, energy, and bear type
  • Speak from the world, describing decisions as if inside Tsuheji
  • Use Case: Starting a new card design, color decisions, writing flavor text, or evaluating UI decisions to fit Purupuru aesthetic

Quick Start

Load the element context from the world constants and describe a grounding brief for a card design grounded in Tsuheji.

Frequently Asked Questions about World Grounding

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I ensure design consistency for world-building flavor text and card designs?

Apply world-building constraints by loading Wuxing element data and world vocabulary to anchor creative decisions. The system identifies the relevant element and applies constraints based on color, virtue, and energy to generate a grounded design brief.

What is the Wuxing system's role in grounding creative decisions for a custom world?

The Wuxing system provides element-based constraints for color, virtue, energy, and bear type. It anchors creative tasks to the Purupuru aesthetic by applying these constraints as foundational design rules within the world constants.

How do I write flavor text that speaks from inside a specific fictional world?

Write flavor text by loading world vocabulary from CLAUDE.md and taste.md. The system describes design decisions from inside Tsuheji, ensuring the text aligns naturally with the established Purupuru aesthetic constraints.

Can I use this to evaluate UI decisions against a specific design aesthetic?

Yes, you can evaluate UI decisions by applying element-based constraints. The system reads world constants from taste.md and applies Wuxing rules to determine if your UI choices fit the Purupuru aesthetic.

What context files do I need to load before generating a grounded card design brief?

You need to load context from data/wuxing.yaml for the element system, taste.md for design tokens, and CLAUDE.md for world constants. These files provide the constraints required to output a grounded brief.