worldmap-tiles

Generate and validate 256x256 worldmap tiles for the Greed Island MUD.

7|1|Updated Mar 15, 2017
One-click install
npx skills add https://github.com/Henquewl/Hunter-X-Hunter-Greed-Island-MUD --skill worldmap-tiles
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: worldmap-tiles
Source: https://github.com/Henquewl/Hunter-X-Hunter-Greed-Island-MUD/tree/main/.claude/skills/worldmap-tiles
Command: npx skills add https://github.com/Henquewl/Hunter-X-Hunter-Greed-Island-MUD --skill worldmap-tiles

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill addresses the complexity of maintaining the 256x256 worldmap grid in the Greed Island MUD, ensuring that tile character rules, landmark definitions, and sector-indexed tables remain synchronized to prevent boot-time errors.

Core Features & Use Cases

  • Tile Validation: Provides the logic for interpreting reserved terrain characters and landmark identifiers used in the worldmap text file.
  • System Synchronization: Ensures that sector-indexed tables in constants.c and asciimap.c align with the generated map data.
  • Use Case: When adding a new terrain type or landmark to the Greed Island map, use this Skill to verify the character mapping and update the corresponding sector-indexed tables to avoid fatal validation errors during server boot.

Quick Start

Use the worldmap-tiles skill to validate the current configuration in greed_island.txt against the required sector-indexed tables in constants.c.

Frequently Asked Questions about worldmap-tiles

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate worldmap terrain characters in a MUD configuration?

To validate worldmap terrain characters in a MUD configuration, use this Skill to interpret reserved terrain characters and landmark identifiers, ensuring your worldmap text file aligns with sector-indexed tables to prevent boot-time errors.

Why does my MUD server fail to boot after updating the worldmap?

Your MUD server fails to boot after worldmap updates due to structural integrity issues. This Skill synchronizes sector-indexed tables in constants.c and asciimap.c with new map data to prevent fatal validation errors during server initialization.

How do I add a new landmark to a 256x256 worldmap grid without breaking server initialization?

To add a new landmark to a 256x256 worldmap grid without breaking server initialization, use this Skill to verify the character mapping and update the corresponding sector-indexed tables, ensuring structural integrity of map data.

What is the best way to synchronize sector-indexed tables with worldmap data?

The best way to synchronize sector-indexed tables with worldmap data is to use this Skill to facilitate the alignment of terrain character rules and landmark definitions across source files like constants.c and asciimap.c.

Do I need specific source files to validate a Greed Island MUD map configuration?

Yes, you need the greed_island.txt worldmap file and the constants.c source file. This Skill validates the current configuration in the map file against the required sector-indexed tables to ensure structural integrity.

Can I use this tool to check for missing terrain definitions in a text-based map?

Yes, you can use this tool to check for missing terrain definitions in a text-based map. It provides the logic for interpreting reserved terrain characters and validating landmark identifiers used in the worldmap text file.