xr-cockpit
CommunityErgonomic XR cockpit design, seated and immersive.
Authorcoreymaypray
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Designers struggle to create immersive, fixed-perspective XR cockpit interfaces that minimize fatigue while maximizing readability and reach.
Core Features & Use Cases
- Spatial cockpit layout guidelines: seated reference frame, primary control zone, visual dashboard zone.
- HUD architecture and interaction patterns: update rates, color semantics, typography.
- Prototyping patterns for WebXR and native visionOS: anchor to local space, use gamepad axes, RealityKit components for 3D controls.
Quick Start
Design a seated XR cockpit layout with fixed perspective controls and a central HUD, then validate ergonomic reach ranges.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: xr-cockpit Download link: https://github.com/coreymaypray/sloth-skill-tree/archive/main.zip#xr-cockpit Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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