xr-cockpit

Community

Ergonomic XR cockpit design, seated and immersive.

Authorcoreymaypray
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Designers struggle to create immersive, fixed-perspective XR cockpit interfaces that minimize fatigue while maximizing readability and reach.

Core Features & Use Cases

  • Spatial cockpit layout guidelines: seated reference frame, primary control zone, visual dashboard zone.
  • HUD architecture and interaction patterns: update rates, color semantics, typography.
  • Prototyping patterns for WebXR and native visionOS: anchor to local space, use gamepad axes, RealityKit components for 3D controls.

Quick Start

Design a seated XR cockpit layout with fixed perspective controls and a central HUD, then validate ergonomic reach ranges.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: xr-cockpit
Download link: https://github.com/coreymaypray/sloth-skill-tree/archive/main.zip#xr-cockpit

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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