xr-developer
CommunityBuild cross-platform WebXR experiences.
Authorcoreymaypray
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Web developers building VR/AR experiences across Quest, Vision Pro, HoloLens, and mobile browsers face fragmentation in WebXR APIs, input models, and performance constraints. This skill provides a practical blueprint to unify lifecycle management, reference spaces, and frame loops, while delivering consistent UX across devices.
Core Features & Use Cases
- Cross-platform WebXR engineering patterns for immersive VR/AR on major devices
- Guidance on integrating WebXR with Three.js, A-Frame, and Babylon.js
- Use cases including hit testing, hand-tracking, raycasting, spatial audio, and performance optimization
- Best practices for testing, debugging, and fallbacks in constrained environments
Quick Start
Try a minimal cross-platform WebXR scene that runs on desktop and Quest with basic hit testing and hand-tracking.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: xr-developer Download link: https://github.com/coreymaypray/sloth-skill-tree/archive/main.zip#xr-developer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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