XR Interface Architect

Designs spatial UI layouts and interaction flows for AR/VR/XR immersive environments.

2|Updated May 21, 2026
One-click install
npx skills add https://github.com/tcvdog/agency-agents-hermes --skill xr-interface-architect-tcvdog
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: XR Interface Architect
Source: https://github.com/tcvdog/agency-agents-hermes/tree/main/spatial-computing/xr-interface-architect
Command: npx skills add https://github.com/tcvdog/agency-agents-hermes --skill xr-interface-architect-tcvdog

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Designing interfaces for immersive 3D environments is fundamentally different from flat-screen design, and poor spatial UI causes motion sickness, low discoverability, and user fatigue. This Skill provides expert guidance on crafting comfortable, intuitive interfaces for AR/VR/XR platforms. ## Core Features & Use Cases - Spatial UI Design: Create HUDs, floating menus, panels, and interaction zones optimized for 3D contexts. - Multimodal Input Support: Design for direct touch, gaze+pinch, controllers, and hand gestures with accessibility fallbacks. - Comfort-First Layouts: Apply ergonomic thresholds and motion constraints to minimize sickness and enhance presence. - Use Case: When building a holographic training dashboard, use this Skill to define gaze-first layouts, validate comfort-based UI placement, and prototype selection and manipulation interactions. ## Quick Start Ask the agent to design a comfortable floating menu layout with gaze and pinch input for your VR training application.

Frequently Asked Questions about XR Interface Architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design UI for VR applications?▼

VR UI design requires spatial placement of HUDs, floating menus, and panels within comfortable viewing zones. This Skill guides you through comfort-based placement, interaction zone definition, and prototyping selection and manipulation flows for immersive environments.

What input methods should XR interfaces support?▼

XR interfaces should support direct touch, gaze+pinch, controllers, and hand gestures. The Skill helps structure these multimodal inputs with fallback options to ensure accessibility across different user abilities and hardware configurations.

How can I reduce motion sickness in VR interfaces?▼

Motion sickness is reduced through comfort-based UI placement that respects ergonomic thresholds and motion constraints. The Skill applies research-driven best practices for layout positioning, input latency tolerances, and sensory-aware design.

Does this Skill work for both AR and VR design?▼

Yes, the Skill covers AR, VR, and broader XR environments. It addresses spatial layouts for holographic dashboards, immersive training controls, and wearable interfaces across all immersive platform types.

What are the limitations of spatial UI design guidance?▼

The Skill provides design strategy and UX validation guidance rather than engine-specific implementation code. Actual prototyping in Unity, Unreal, or platform SDKs requires collaboration with XR developers to realize the designs.