y3-game-spec

Coordinate Y3 engine game development workflows from specification to testing.

2|Updated Apr 20, 2026
One-click install
npx skills add https://github.com/y3-editor/y3-maker-config --skill y3-game-spec
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: y3-game-spec
Source: https://github.com/y3-editor/y3-maker-config/tree/main/skills/y3-game-spec
Command: npx skills add https://github.com/y3-editor/y3-maker-config --skill y3-game-spec

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Y3-game-spec provides a self-contained, YAML-frontmatter driven framework that coordinates the entire game development lifecycle from specification to testing, ensuring consistency and traceability across phases.

Core Features & Use Cases

  • Orchestrates the full pipeline: spec → plan → test → iterate for Y3 engine projects.
  • Generates structured documentation, tracks progress, and produces final workflow reports (including HTML).
  • Routes tasks to sub-skills (e.g., obj-edit, UI, Lua, auto-test) and records evaluation data.

Quick Start

Start y3-game-spec to initialize the end-to-end workflow from discovery to execution.

Frequently Asked Questions about y3-game-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate end-to-end game development workflows for the Y3 engine?

Coordinate end-to-end Y3 game development workflows by using a YAML-frontmatter driven framework that routes tasks from spec to plan, test, and iterate across RTS, MOBA, RPG, and roguelike projects. It enforces phase routing to sub-skills and mandatory reporting.

What is the pipeline for planning and testing Y3 engine game projects?

The pipeline for Y3 engine game projects follows a spec → plan → test → iterate sequence. It enforces YAML frontmatter discovery, routes phases to specialized sub-skills like obj-edit and auto-test, and outputs structured documentation with final workflow reports.

Can I use this workflow to manage RPG and tower defense game development in Y3?

Yes, you can manage RPG and tower defense game development in Y3. The workflow applies to planning, execution, testing, and iteration across multiple genres including RTS, MOBA, RPG, and roguelike styles targeting the Y3 engine.

How do I generate structured workflow reports for Y3 game development?

Generate structured workflow reports for Y3 game development by completing the mandatory evaluation and reporting steps. The framework tracks progress throughout the pipeline and produces final outputs in structured forms, including HTML reports.

Does Y3 game development workflow routing support sub-skills for UI and Lua?

Yes, Y3 game development workflow routing supports sub-skills for UI and Lua. The framework orchestrates the full pipeline by routing specific execution phases to sub-skills like obj-edit, UI, Lua, and auto-test, recording evaluation data throughout.

What are the limitations of using a YAML-frontmatter driven game development pipeline?

The YAML-frontmatter driven pipeline is limited to projects targeting the Y3 engine and requires mandatory frontmatter discovery to initiate routing. If your project bypasses structured phase routing or mandatory evaluation steps, the workflow cannot enforce traceability.