What problem does it solve? A dead character in a Project Zomboid Build 42.20 single-player save cannot simply be revived by flipping the isDead flag, because serialized body-part health can still calculate to zero and instantly kill the character again. This Skill safely inspects, backs up, and fully heals a dead local survivor without corrupting the save. ## Core Features & Use Cases - Guarded Save Inspection: Selects the newest local save containing players.db, verifies SQLite integrity, decodes the B42.20 body-damage blob, and reports isDead state, calculated body health, wounds, Food Sickness, and zombie infection. - Full Revival and Healing: Creates a timestamped backup and full save archive, clears isDead, rebuilds all 17 body-part records at 100 health, resets physical danger stats, and preserves inventory, XP, traits, and position. - Strict Safety Gates: Refuses to run while Project Zomboid is running, rejects unsupported worldversion values, ambiguous player selection, multiplayer characters, and any parse ambiguity instead of guessing byte offsets. - Use Case: Your character died to a zombie bite in your latest B42.20 save. Run the revive workflow to back up the save, clear the death flag, restore full body health, and verify the result before loading the game again. ## Quick Start Ask the assistant to use the zomboid-revive skill to revive your character in the most recent Project Zomboid save.