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mrStorrs

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@mrStorrs

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4Published Skills

mrStorrs provides Project Zomboid B42.20 modding skills covering mod creation, debugging, review gates, and single-player save character revival.

Skills Distribution
DomainDeveloper To...Game Mod Development (40%)Debugging & Crash .. (25%)Code Review & Audi.. (20%)Save Data Repair (15%)

Agent Skills by mrStorrs

Showing 4 vetted skills indexed across 1 GitHub repositories.

Frequently Asked Questions About mrStorrs

FAQPage Schema
What tasks can I accomplish with mrStorrs's Project Zomboid skills?

You can create, fork, fix, package, and install B42.20 mods; debug Lua errors, load failures, and loot distribution bugs; run post-change review gates on mod code; and revive dead single-player characters by repairing save data. All four skills target local Project Zomboid Build 42.20 modding and save maintenance.

Who are these Project Zomboid skills designed for?

They target mod developers and players maintaining local Project Zomboid B42.20 mods on Linux, especially those working with Lua/Kahlua, Java bridge calls, EasyDistro loot tables, and project-backed mods symlinked into the live mods folder. Multiplayer and server character recovery is explicitly unsupported.

How does the zomboid-revive skill restore a dead character?

It selects the newest save, archives it, then repairs both the players.db isDead state and the serialized body health, verifying the binary and SQLite result afterward. It supports worldversion 247 localPlayers only, stops on any other B42.20 layout, and fixes instant-death loops caused by changing only isDead.

What prerequisites and dependencies do these skills require?

You need Project Zomboid Build 42.20 with local mods, a Zomboid mods directory, and optionally a project repo under ~/projects/game-mods/zomboid. Save revival requires local single-player saves at worldversion 247; multiplayer and server characters are not supported.

When should I use the zomboid-review skill?

Use it as a review gate after any code changes made with zomboid-modding or zomboid-bug-fixing, or when asked to audit mod changes. It covers B42.20 packaging, Lua/Kahlua API, Java bridge calls, loot/EasyDistro, save data, scripts, sandbox options, UI, world entities, economy, and live-install risk checks.