What problem does it solve? Project Zomboid Build 42.20 modding involves strict folder layouts, mod.info metadata, load-list files, and live-install symlinks that are easy to get wrong, causing mods to silently fail to appear in-game. This Skill encodes the full workflow so mods are created, forked, packaged, linked, and validated correctly on a Linux B42.20 install. ## Core Features & Use Cases - Mod Creation and Forking: Scaffolds new CJS mods with the required 42.20/ and lowercase common/ structure, writes valid mod.info files, and forks upstream or Workshop mods with namespaced IDs. - Live Install and Load Lists: Installs project-backed mods as symlinks into the live mods folder and updates save-specific, default, and preset mod lists without duplicating IDs. - Loot and Patch Mods: Handles EasyDistro loot distribution changes and creates narrow CJS patch/tweaks mods that layer fixes over third-party mods without overwriting upstream files. - Use Case: You want to fix a broken Workshop mod for your B42.20 save. The Skill checks the Workshop copy first, creates a pz-<name>-cjs-tweaks patch mod if needed, links it live, updates your load lists, and runs the post-change review gate. ## Quick Start Use the zomboid-modding skill to create a new B42.20 mod called cjsQuickZoom, link it into my live mods folder, and add it to my active load list.