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DRincs Productions

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@DRincs-Productions

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89Public Repos
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12Published Skills

DRincs Productions maintains Pixi'VN, a TypeScript visual novel engine built on PixiJS, with skills covering narration, canvas, saves, UI, audio, and testing.

Skills Distribution
DomainDeveloper To...Game Engine Develo.. (40%)Narrative & Dialog.. (20%)State Persistence .. (20%)UI & Multimedia In.. (20%)

Agent Skills by DRincs Productions

Showing 12 vetted skills indexed across 1 GitHub repositories.

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pixi-vn-ui

Build game UI screens with React, Vue, or PixiJS layers over the Pixi'VN canvas.

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pixi-vn-minigames

Implements PixiJS minigames on dedicated canvas layers within Pixi'VN visual novels.

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pixi-vn-narration

Write Pixi'VN story scenes with labels, dialogue, choices, and branching narration flow.

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pixi-vn-storage

Manages persistent game variables, flags, and stored classes in Pixi'VN games.

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pixi-vn-canvas

Manage sprites, images, text, video, and transitions on the Pixi'VN PixiJS canvas.

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pixi-vn-testing

Play-test Pixi'VN games end-to-end in a browser via the Game.testing window bridge.

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pixi-vn-saves

Implements save/load flows for Pixi'VN games using Game.exportGameState and restoreGameState.

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pixi-vn-history

Implements go-back navigation and dialogue backlog UIs using the Pixi'VN stepHistory API.

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pixi-vn-characters

Define, register, and reference visual novel characters in Pixi'VN games.

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pixi-vn-assets

Registers and loads image, audio, and video assets in Pixi'VN projects via manifests and bundles.

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pixi-vn-sound

Controls music, sound effects, and voice playback through Tone.js audio channels in Pixi'VN games.

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pixi-vn-migration

Migrates @drincs/pixi-vn projects across versions using documented breaking-change mappings.

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Frequently Asked Questions About DRincs Productions

FAQPage Schema
What tasks can I build using DRincs Productions' Pixi'VN skills?

You can build complete visual novels: writing branching dialogue and choices, rendering sprites/video with transitions on the PixiJS canvas, adding minigames, playing music and voice lines with Tone.js filters, implementing save/load and history rewind, and mounting React or Vue UI layers over the game canvas.

Who are the Pixi'VN skills designed for?

They target TypeScript/JavaScript game developers building narrative visual novels on the @drincs/pixi-vn engine, plus AI agents that need to play-test running games end-to-end in a browser via the Game.testing devtools bridge exposed on window.

How do I start a Pixi'VN project and what is the runtime workflow?

Begin with pixi-vn-getting-started: wire the main.ts entry point and call Game.init, Game.start, and Game.onEnd. Then layer on narration, canvas, storage, sound, and assets modules. Register images/audio via the AssetsManifest bundle system and load bundles at startup, per-label, or per-route.

What are the prerequisites and dependencies for using these skills?

A JavaScript/TypeScript project depending on @drincs/pixi-vn is required, which builds on PixiJS for rendering and Tone.js for audio filters. UI skills optionally use React, Vue, or a shadcn/ui template. Persistent data relies on the storage module and StoredClassModel classes.

How do I handle version upgrades and breaking changes in Pixi'VN?

Use the pixi-vn-migration skill when upgrading @drincs/pixi-vn or when a runtime/type error matches a known breaking change. It documents every breaking change between versions with before/after code examples, letting you update existing projects systematically.