What problem does it solve? Writing interactive story content in Pixi'VN requires knowing the engine's specific APIs for scenes, dialogue, choices, and story flow. This Skill provides the exact patterns for defining labels with newLabel, displaying dialogue, building choice menus, and driving story progression, so you can author narrative content without digging through the full engine documentation. ## Core Features & Use Cases - Scene and Dialogue Authoring: Define labels (scenes) with newLabel, write narrator and character dialogue lines, glue text across steps, and use Markdown or Tailwind-styled HTML for rich text. - Choices and Branching: Build choice menus with newChoiceOption/newCloseChoiceOption, create conditional label content based on storage flags, and request typed player input. - Story Flow Control: Start the game with Game.start, advance steps with narration.continue, and call or jump between labels with correct async/await and return conventions. - Use Case: A writer asks to add a scene where the player meets a character, picks between two dialogue responses, and the story branches based on a previously set flag — the Skill supplies the complete label definition, choice wiring, and conditional steps. ## Quick Start Write a new Pixi'VN scene called 'meet-liam' where Liam greets the player and offers two choices that jump to different labels.