Unity Technologies
Official@unity-technologies · Copenhagen, Denmark
Offers high-performance 2D physics simulation, collision detection, and rigid-body dynamics for real-time interactive environments and game development.
Agent Skills by Unity Technologies
Showing 31 vetted skills indexed across 1 GitHub repositories.
unity-physicscore2d-bodies
Guides creation, configuration, and lifecycle management of PhysicsBody entities in Unity PhysicsCore2D.
unity-physicscore2d-destructor-api
Provides the Unity 6000.5 PhysicsCore2D PhysicsDestructor API reference with signatures and documentation.
unity-physicscore2d-destruction-patterns
Implements destructible object patterns in Unity PhysicsCore2D including slicing, fragmenting, and sprite destruction.
unity-physicscore2d-shapes-api
Documents the Unity 6000.5 PhysicsCore2D PhysicsShape and PhysicsShapeDefinition API surface.
unity-physicscore2d-batching
Implements batched body creation, queries, and updates for Unity PhysicsCore2D simulations.
unity-physicscore2d-filtering
Implements collision filtering, layer masks, and trigger areas in Unity PhysicsCore2D.
unity-physicscore2d-math-api
Provides the Unity 6000.5 PhysicsCore2D PhysicsMath API reference with signatures and documentation.
unity-physicscore2d-misc-api
Documents Unity 6000.5 PhysicsCore2D miscellaneous API types with signatures and members.
unity-physicscore2d-world-api
Provides the Unity 6000.5 PhysicsCore2D API reference for World and Simulation types.
unity-physicscore2d-performance
Optimizes and benchmarks Unity PhysicsCore2D simulations for large-scale body, shape, and joint workloads.
unity-physicscore2d-events-api
Documents Unity 6000.5 PhysicsCore2D Events and Callbacks API types, members, and signatures.
unity-physicscore2d-materials
Configures friction, bounciness, rolling resistance, and surface velocity for Unity PhysicsCore2D materials.
unity-physicscore2d-shapes-advanced
Implements chain shapes, compound bodies, rounded polygons, and runtime geometry mutation in Unity PhysicsCore2D.
unity-physicscore2d-settings
Configures PhysicsCoreSettings2D assets, layers, and world defaults for Unity PhysicsCore2D projects.
unity-physicscore2d
Guides onboarding and API usage for Unity 6000.5 PhysicsCore2D in the Unity.U2D.Physics namespace.
unity-physicscore2d-chains-api
Provides the Unity 6000.5 PhysicsCore2D API reference for PhysicsChain and PhysicsChainDefinition types.
unity-physicscore2d-factories
Implements factory patterns for creating ragdolls, soft bodies, vehicles, and gears in Unity PhysicsCore2D.
unity-physicscore2d-composer
Compose complex 2D collision shapes in Unity PhysicsCore2D using boolean geometry operations.
unity-physicscore2d-stacking
Implements stable stacking, structural formations, and domino chain reactions in Unity PhysicsCore2D.
unity-physicscore2d-layers-api
Reference public members and signatures for Unity 2D PhysicsLayers and PhysicsMask.
unity-physicscore2d-joints
Configure Unity PhysicsCore2D joints with motors, springs, limits, anchors, and non-collision settings.
unity-physicscore2d-helpers-api
Documents PhysicsRotate, PhysicsTransform, and PhysicsUserData API signatures for Unity 6000.5.
unity-physicscore2d-joints-api
Reference Unity 2D joints API types, properties, methods, and signatures.
unity-physicscore2d-queries
Run single-shot Unity PhysicsCore2D queries for raycasts, overlaps, and shape casts.
Frequently Asked Questions About Unity Technologies
FAQPage SchemaWhat specific tasks can I perform with Unity PhysicsCore2D?▼
You can configure rigid-body dynamics, apply forces like torque and wind, manage 2D joint constraints, and execute spatial queries. It enables precise control over collision detection events and geometry transformations within the Unity 6000.5 environment.
Which engineers should utilize these physics capabilities?▼
These capabilities are designed for game developers, technical artists, and simulation engineers working within the Unity ecosystem. They are specifically intended for those building 2D interactive experiences requiring high-fidelity collision detection and physical body interactions.
What are the prerequisites for implementing these physics features?▼
Implementation requires the Unity 6000.5 engine environment and the UnityEngine.PhysicsCore2DModule. Developers must be familiar with component authoring patterns, Transform binding, and the specific member signatures defined in the PhysicsCore2D namespace.