What problem does it solve?
Unity 6000.5's PhysicsCore2D API (Unity.U2D.Physics) postdates most AI training data, so code assistants often hallucinate member names, signatures, or behaviors. This Skill supplies the authoritative, auto-generated API surface for World and Simulation types so generated code matches the real engine API.
Core Features & Use Cases
- Complete API Reference: Lists every property, field, and method with signatures, parameters, and return values for PhysicsConstants, PhysicsCoreSettings2D, PhysicsWorld, and PhysicsWorldDefinition.
- Authoritative Documentation: Generated directly from Unity 6000.5.0b9 UnityEngine.PhysicsCore2DModule.xml, including official doc summaries and links to Unity ScriptReference pages.
- Use Case: When writing a Unity 2D physics script that creates a PhysicsWorld, configures gravity and simulation workers, or performs geometry casts, the assistant consults this reference to emit correct member names like
PhysicsWorld.defaultWorld, simulationWorkers, and CastGeometry overloads instead of guessing.
Quick Start
Ask the assistant to write Unity 6000.5 PhysicsCore2D code that creates a physics world and casts a circle through it, and it will use this reference for correct API calls.