usd-content-agents
Automated material, physics, texture, and joint authoring for 3D assets
All Skills in This Repository (14)
Pure Emerald Level Indicatorsjoint-agent-client
Classify articulated joints in 3D USD assets via the Joint Agent REST API.
joint-agent-validation
Validate Joint Agent USD and USDZ files against Isaac Sim and SimReady Foundation profiles.
joint-agent-cli
Classify articulated 3D components and generate joint topologies for USD assets.
content-workflow-cli-demo
Generate product demo videos from terminal traces and render previews.
content-workflow-asset-task-processing
Automate domain-specific tasks on decomposed 3D scene assets in USD pipelines.
content-workflow-physics
Automate USD physics schema authoring and simulation-backed validation for 3D assets.
content-workflow-large-scene
Coordinate large-scale OpenUSD scene workflows with automated decomposition and phase-based execution gates.
content-workflow-simready
Validate USD and USDZ assets against SimReady Foundation profiles.
content-workflow-scene-collection
Integrate decomposed asset task results into OpenUSD scene topology with conflict harmonization.
content-workflow-convert-to-usd
Convert CAD, mesh, URDF, and MuJoCo assets into OpenUSD format.
content-workbench
Inspect, manipulate, and validate USD assets within a Content Workbench session.
content-workflow-cli
Automate multi-phase 3D content workflows for Universal Scene Description files.
Frequently Asked Questions
FAQPage SchemaHow to install usd-content-agents?โผ
Run `npx skills add NVIDIA-Omniverse/usd-content-agents --all -g -y` in your terminal to install all skills in this collection globally.
What does NVIDIA Content Agents do?โผ
It automates 3D content work on USD files: assigning physically-based materials, classifying physics properties, generating textures, inferring joints, and validating the results with renders and simulation evidence.
How to assign materials to a USD file automatically?โผ
Use the Material Agent CLI or REST service: it renders your asset from multiple views, asks a vision model to pick materials from your library, and writes the assignments back to the USD file.
Does it work with Claude Code and Codex?โผ
Yes. All skills follow the universal SKILL.md standard and ship mirrored copies for Claude Code, Codex, and generic agent runtimes.
Do I need an NVIDIA GPU to run it?โผ
Only for local OVRTX rendering sidecars used by Material and Physics services. Texture and Joint agents can run CPU-only with hosted model endpoints, and Brev deployment skills can host GPU dependencies remotely.
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