NVIDIA-OmniverseNVIDIA-OmniverseOfficialยท14 Agent Skills Included

usd-content-agents

Automated material, physics, texture, and joint authoring for 3D assets

Automates 3D asset preparation for Universal Scene Description files: assigns realistic materials, classifies physics properties, generates textures, and infers articulated joints. Eliminates hours of manual look-development, physics tuning, and simulation-readiness checking on USD scenes. Runs as local CLIs, Docker REST services, or long-running agentic workflows with built-in validation and render evidence.
npx skills add NVIDIA-Omniverse/usd-content-agents --all -g -y
Available:

Tells the agent how to route each user request to the correct material, physics, joint, texture, validation, or deployment skill, with setup prerequisites, dry-run rules, and credential safety constraints.

All Skills in This Repository (14)

Pure Emerald Level Indicators
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

joint-agent-client

Classify articulated joints in 3D USD assets via the Joint Agent REST API.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

joint-agent-validation

Validate Joint Agent USD and USDZ files against Isaac Sim and SimReady Foundation profiles.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

joint-agent-cli

Classify articulated 3D components and generate joint topologies for USD assets.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workflow-cli-demo

Generate product demo videos from terminal traces and render previews.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workflow-asset-task-processing

Automate domain-specific tasks on decomposed 3D scene assets in USD pipelines.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workflow-physics

Automate USD physics schema authoring and simulation-backed validation for 3D assets.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workflow-large-scene

Coordinate large-scale OpenUSD scene workflows with automated decomposition and phase-based execution gates.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workflow-simready

Validate USD and USDZ assets against SimReady Foundation profiles.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workflow-scene-collection

Integrate decomposed asset task results into OpenUSD scene topology with conflict harmonization.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workflow-convert-to-usd

Convert CAD, mesh, URDF, and MuJoCo assets into OpenUSD format.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workbench

Inspect, manipulate, and validate USD assets within a Content Workbench session.

Official
Advanced
๐Ÿ“ฆ In Repo
NVIDIA-OmniverseNVIDIA-Omniverse

content-workflow-cli

Automate multi-phase 3D content workflows for Universal Scene Description files.

Official
Advanced

Frequently Asked Questions

FAQPage Schema
How to install usd-content-agents?โ–ผ

Run `npx skills add NVIDIA-Omniverse/usd-content-agents --all -g -y` in your terminal to install all skills in this collection globally.

What does NVIDIA Content Agents do?โ–ผ

It automates 3D content work on USD files: assigning physically-based materials, classifying physics properties, generating textures, inferring joints, and validating the results with renders and simulation evidence.

How to assign materials to a USD file automatically?โ–ผ

Use the Material Agent CLI or REST service: it renders your asset from multiple views, asks a vision model to pick materials from your library, and writes the assignments back to the USD file.

Does it work with Claude Code and Codex?โ–ผ

Yes. All skills follow the universal SKILL.md standard and ship mirrored copies for Claude Code, Codex, and generic agent runtimes.

Do I need an NVIDIA GPU to run it?โ–ผ

Only for local OVRTX rendering sidecars used by Material and Physics services. Texture and Joint agents can run CPU-only with hosted model endpoints, and Brev deployment skills can host GPU dependencies remotely.

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