chongdashuchongdashuCommunityยท4 Agent Skills Included

vibejam-starter-pack

Game jam starters with Phaser, Three.js, and sprite workflows

Builds playable 2D and 3D browser games fast using ready-made Phaser and Three.js starter projects. Generates pixel-art sprites, walk cycles, and tilemaps through fal.ai and Retro Diffusion integrations. Removes blank-folder setup, asset pipeline guesswork, and flaky canvas testing during game jams. Includes an iOS export path via Capacitor so web games ship to mobile without rewrites.
npx skills add chongdashu/vibejam-starter-pack --all -g -y
Available:

Tells the agent how the Oak Woods Phaser platformer is structured, including its scene flow, asset manifest loading, and run commands, so it can modify the game correctly.

All Skills in This Repository (4)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install vibejam-starter-pack?โ–ผ

Run `npx skills add chongdashu/vibejam-starter-pack --all -g -y` in your terminal to install all game development skills globally.

What can I build with this starter pack?โ–ผ

You get four working game starters: a Phaser platformer, a 2D tactics prototype, a Three.js arena shooter, and a small 3D counting game, plus a sprite-generation workflow.

Does it work with Claude Code, Cursor, and Codex?โ–ผ

Yes. All eight skills follow the standard SKILL.md format and are duplicated under both .claude and .agents folders for broad compatibility.

Can I generate game sprites and animations?โ–ผ

Yes. The fal-ai-image and retro-diffusion skills generate pixel-art sprites, walk cycles, turnarounds, and spritesheets from text prompts or reference images.

Can I export my game to iOS?โ–ผ

Yes. The threejs-capacitor-ios skill walks through packaging a Three.js game into a native iOS app using Capacitor and Swift Package Manager.

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