vibejam-starter-pack
Game jam starters with Phaser, Three.js, and sprite workflows
All Skills in This Repository (4)
Pure Emerald Level Indicatorsfal-ai-image
Standardize fal.ai image generation and editing into reproducible auditable workflows.
phaser4-gamedev
Build and migrate Phaser 4 2D browser game systems with WebGL-first rendering.
retro-diffusion
Generate Retro Diffusion pixel-art images, spritesheets, and animations from prompts and reference images.
threejs-capacitor-ios
Package Vite-built Three.js apps for Capacitor iOS with JSON animation indexing.
Frequently Asked Questions
FAQPage SchemaHow to install vibejam-starter-pack?โผ
Run `npx skills add chongdashu/vibejam-starter-pack --all -g -y` in your terminal to install all game development skills globally.
What can I build with this starter pack?โผ
You get four working game starters: a Phaser platformer, a 2D tactics prototype, a Three.js arena shooter, and a small 3D counting game, plus a sprite-generation workflow.
Does it work with Claude Code, Cursor, and Codex?โผ
Yes. All eight skills follow the standard SKILL.md format and are duplicated under both .claude and .agents folders for broad compatibility.
Can I generate game sprites and animations?โผ
Yes. The fal-ai-image and retro-diffusion skills generate pixel-art sprites, walk cycles, turnarounds, and spritesheets from text prompts or reference images.
Can I export my game to iOS?โผ
Yes. The threejs-capacitor-ios skill walks through packaging a Three.js game into a native iOS app using Capacitor and Swift Package Manager.
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