nlelouchenleloucheCommunityยท85 Agent Skills Included

Unity-SkillForge

Production-ready Unity game architecture, gameplay, and performance patterns

Generates production-grade Unity 6 code for gameplay systems, architecture patterns, UI, performance optimization, and backend integration. Eliminates spaghetti code and memory leaks by injecting tested C# templates with strict zero-GC and TDD rules. Guides coding agents with environment checks and architectural constraints so every generated script fits your exact project setup.
npx skills add nlelouche/Unity-SkillForge --all -g -y
Available:

Instructs the agent to act as a senior Unity architect that checks project context, enforces zero-GC and TDD rules, and routes feature requests to the correct skill instead of writing unscalable code from scratch.

All Skills in This Repository (85)

Pure Emerald Level Indicators
๐Ÿ“ฆ In Repo
nlelouchenlelouche

cinemachine-specialist

Configures Unity's Cinemachine system for dynamic camera behaviors and Timeline cutscenes.

Community
Intermediate
๐Ÿ“ฆ In Repo
nlelouchenlelouche

shader-graph-expert

Create custom Unity Shader Graph shaders and visual effects without code.

Community
Intermediate
๐Ÿ“ฆ In Repo
nlelouchenlelouche

lighting-post-processing

Configure Unity lighting and post-processing effects via the Volume system.

Community
Intermediate
๐Ÿ“ฆ In Repo
nlelouchenlelouche

juice-game-feel

Add visual, audio, and haptic feedback to Unity gameplay using DOTween.

Community
Intermediate
๐Ÿ“ฆ In Repo
nlelouchenlelouche

dynamic-audio-mixers

Manage Unity AudioMixer groups, snapshots, and ducking at runtime.

Community
Advanced
๐Ÿ“ฆ In Repo
nlelouchenlelouche

lighting-nav-baker

Automate static lighting and NavMesh baking in Unity 6+.

Community
Intermediate
๐Ÿ“ฆ In Repo
nlelouchenlelouche

procedural-animation-ik

Implements procedural animation and IK for characters in Unity 6+.

Community
Intermediate
๐Ÿ“ฆ In Repo
nlelouchenlelouche

vfx-graph-shuriken

Create and manage Unity visual effects with VFX Graph and Shuriken.

Community
Intermediate
๐Ÿ“ฆ In Repo
nlelouchenlelouche

audio-soundscape-architect

Manage Unity audio systems with AudioMixer, spatial audio, and FMOD or Wwise integration.

Community
Intermediate
๐Ÿ“ฆ In Repo
nlelouchenlelouche

virtual-production-lead

Analyze Game Design Documents and map features to AntiGravity Skills.

Community
Advanced
๐Ÿ“ฆ In Repo
nlelouchenlelouche

project-scaffolder

Generate Unity project folder structures and install packages via manifest.json.

Community
Basic
๐Ÿ“ฆ In Repo
nlelouchenlelouche

skill-creator

Scaffold new skill directories with SKILL.md and standard folders.

Community
Basic

Frequently Asked Questions

FAQPage Schema
How to install Unity-SkillForge?โ–ผ

Run `npx skills add nlelouche/Unity-SkillForge --all -g -y` in your terminal to install all 84 Unity skills globally.

What problems does Unity-SkillForge solve?โ–ผ

It prevents messy, unscalable game code by injecting battle-tested Unity patterns like object pooling, state machines, save systems, and MVVM UI directly into your project.

Does it work with Cursor, Copilot, and Claude Code?โ–ผ

Yes. Every skill follows the standard SKILL.md format, so any compatible coding agent can read the rules and generate compliant Unity 6 code.

Which Unity version is required?โ–ผ

The skills target Unity 6 or newer with C# 12, and each skill checks your project version and render pipeline before generating code.

Can junior developers use this without architecture experience?โ–ผ

Yes. The CLI injects clean, heavily commented C# templates into your project, so you can study and use senior-level patterns without designing them yourself.

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