Claude-Code-Game-Studios
Structured game development workflows from concept to launch
All Skills in This Repository (33)
Pure Emerald Level Indicatorsgate-check
Validate required artifacts and stage gates to output PASS/CONCERNS/FAIL results.
asset-audit
Identify naming violations, size breaches, and missing asset references across project assets.
hotfix
Create auditable hotfix records with approvals across coding, testing, and deployment workflows.
team-narrative
Coordinates narrative teams to produce story arcs, lore, and level concepts.
team-ui
Coordinate UX design, UI programming, and art direction from wireframes to final delivery.
playtest-report
Structure raw playtest notes into standardized reports with YAML frontmatter templates.
patch-notes
Generate player-facing patch notes from development logs and sprint data.
setup-engine
Configure and pin game engine versions in CLAUDE.md for Claude Code projects.
team-polish
Coordinate multi-role polishing pipelines with subagent delegation and approval checkpoints.
map-systems
Map game concepts into discrete systems and generate a systems index document.
tech-debt
Scan repositories for debt indicators and maintain a prioritized debt ledger.
retrospective
Generates sprint and MBOs from tracked data and MBOs.
Frequently Asked Questions
FAQPage SchemaHow to install Claude-Code-Game-Studios?▼
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --all -g -y` in your terminal to install all workflows globally.
How to start a new game project with this?▼
Run the /start command and answer whether you have no idea, a vague idea, a clear concept, or existing work. It then routes you to brainstorming, engine setup, or project analysis.
Which game engines are supported?▼
Godot 4, Unity, and Unreal Engine 5 each have dedicated specialist roles with sub-experts for shaders, scripting, and engine-specific features.
Does it make decisions without my approval?▼
No. Every role follows a strict ask-first protocol: it presents options, you decide, and nothing is written to files without your explicit approval.
Can non-coders use this for game design?▼
Yes. Guided workflows handle brainstorming, game design documents, playtest reports, and sprint planning in plain language while the system manages technical details.
Related Repositories in Software Engineering
View All in Software Engineering→openclaw
Run a personal AI assistant across your devices and chat apps
superpowers
Gives coding agents a disciplined workflow from idea to merged code
react
AI agent skills for building, testing, and porting React core