pixel-cellarpixel-cellarOfficial·33 Agent Skills Included

Claude-Code-Game-Studios

Structured game development workflows from concept to launch

Organizes indie game development with 48 specialized roles covering design, programming, art, audio, QA, and production. Runs guided workflows for brainstorming, sprint planning, code review, balance checks, release checklists, and launch readiness. Eliminates skipped design docs, scope creep, and untested releases through automated quality gates and approval checkpoints.
npx skills add pixel-cellar/Claude-Code-Game-Studios --all -g -y
Available:

Instructs the agent to coordinate 48 specialized game studio roles, enforce a question-first approval protocol before writing files, and route work through engine-specific experts for Godot, Unity, or Unreal projects.

All Skills in This Repository (33)

Pure Emerald Level Indicators
📦 In Repo
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gate-check

Validate required artifacts and stage gates to output PASS/CONCERNS/FAIL results.

Official
Intermediate
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asset-audit

Identify naming violations, size breaches, and missing asset references across project assets.

Official
Intermediate
📦 In Repo
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hotfix

Create auditable hotfix records with approvals across coding, testing, and deployment workflows.

Official
Advanced
📦 In Repo
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team-narrative

Coordinates narrative teams to produce story arcs, lore, and level concepts.

Official
Advanced
📦 In Repo
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team-ui

Coordinate UX design, UI programming, and art direction from wireframes to final delivery.

Official
Advanced
📦 In Repo
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playtest-report

Structure raw playtest notes into standardized reports with YAML frontmatter templates.

Official
Intermediate
📦 In Repo
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patch-notes

Generate player-facing patch notes from development logs and sprint data.

Official
Advanced
📦 In Repo
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setup-engine

Configure and pin game engine versions in CLAUDE.md for Claude Code projects.

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Advanced
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team-polish

Coordinate multi-role polishing pipelines with subagent delegation and approval checkpoints.

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Advanced
📦 In Repo
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map-systems

Map game concepts into discrete systems and generate a systems index document.

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Advanced
📦 In Repo
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tech-debt

Scan repositories for debt indicators and maintain a prioritized debt ledger.

Official
Advanced
📦 In Repo
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retrospective

Generates sprint and MBOs from tracked data and MBOs.

Official
Advanced

Frequently Asked Questions

FAQPage Schema
How to install Claude-Code-Game-Studios?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --all -g -y` in your terminal to install all workflows globally.

How to start a new game project with this?

Run the /start command and answer whether you have no idea, a vague idea, a clear concept, or existing work. It then routes you to brainstorming, engine setup, or project analysis.

Which game engines are supported?

Godot 4, Unity, and Unreal Engine 5 each have dedicated specialist roles with sub-experts for shaders, scripting, and engine-specific features.

Does it make decisions without my approval?

No. Every role follows a strict ask-first protocol: it presents options, you decide, and nothing is written to files without your explicit approval.

Can non-coders use this for game design?

Yes. Guided workflows handle brainstorming, game design documents, playtest reports, and sprint planning in plain language while the system manages technical details.

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