What problem does it solve? Setting up believable 3D lighting in a game scene requires knowing which light types to use, how to configure WorldEnvironment and sky resources, and how to tune shadows and ambient light — this Skill encodes those conventions so scenes stop looking flat, too dark, or washed out. ## Core Features & Use Cases - Light Type Setup: Add and configure DirectionalLight3D (sun/moon), OmniLight3D (lamps, torches), and SpotLight3D (flashlights) with correct energy, color, range, and shadow properties via Summer MCP tools. - Environment & Sky Configuration: Set up WorldEnvironment with procedural sky, ambient light sources, and tonemapping through Environment sub-properties. - Baked & Real-Time GI Guidance: Distinguish what is scriptable — SDFGI, VoxelGI.bake(), and LightmapGI.bake() from the live editor — versus editor-only steps like occlusion baking, including headless-renderer caveats. - Use Case: A user says their outdoor scene looks flat; the Skill adds a warm DirectionalLight3D sun with shadows, a WorldEnvironment with a procedural sky, and a cool fill light, then verifies the result with a camera screenshot. ## Quick Start Ask the agent to add a sun light with shadows and a procedural sky to my 3D scene and fix the flat lighting.