What problem does it solve? Managing cameras in Unity through an AI agent is error-prone because Scene View cameras and Game Cameras behave differently, and guessing skill parameters leads to failed calls. This Skill provides precise, schema-driven control over both camera types so framing, property tweaks, and captures succeed on the first attempt. ## Core Features & Use Cases - Scene View Camera Control: Frame objects, set position/rotation, and focus on world-space points in the editor viewport using camera_set_transform, camera_look_at, and camera_align_view_to_object. - Game Camera Management: Create cameras, adjust FOV, clipping planes, clear flags, background color, culling masks, and toggle orthographic mode via camera_create, camera_set_properties, and camera_set_orthographic. - Screenshot Capture: Render single-camera off-screen images or capture the full editor Scene View with overlays, optionally returning base64 images for remote clients. - Use Case: While building a level, ask the agent to create a new Game Camera at a specific position, set its field of view to 60, and capture a 1920x1080 screenshot to verify the framing. ## Quick Start Ask the agent to list all cameras in the current Unity scene and then set the main camera's field of view to 75 degrees.