AI Agent Guide — Call of Dragons Automation System

Configure a 3-layer AI automation system for Call of Dragons with YAML frontmatter and recovery.

1|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/zHitz/AutoCOD-Manager --skill ai-agent-guide-call-of-dragons-automation-system
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: AI Agent Guide — Call of Dragons Automation System
Source: https://github.com/zHitz/AutoCOD-Manager/tree/main/UI_DESIGN_SKILL/cod-automation
Command: npx skills add https://github.com/zHitz/AutoCOD-Manager --skill ai-agent-guide-call-of-dragons-automation-system

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a comprehensive blueprint for building an AI-driven automation system to control Call of Dragons using a 3-layer architecture, prebuilt templates, and debugging tools to reduce manual toil and improve reliability.

Core Features & Use Cases

  • 3-Layer Architecture: separation of concerns between state detection, actions, and workflow orchestration.
  • Template & Tooling Guidance: instructions for using emu_tool, template capture, and state detection to automate actions.
  • Use Case: automate repetitive in-game tasks such as navigation, building, and resource farming with verifiable state transitions.

Quick Start

Run the agent to automate Call of Dragons workflows using the 3-layer architecture and the emu_tool utility.

Frequently Asked Questions about AI Agent Guide — Call of Dragons Automation System

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Call of Dragons navigation and resource farming?

Automation is achieved by orchestrating a 3-layer architecture that separates state detection, actions, and workflow orchestration to execute verifiable game state transitions for navigation and resource farming.

What is the 3-layer architecture for game automation workflows?

The 3-layer architecture for game automation separates state detection, actions, and workflow orchestration to enforce deterministic steps, back-to-lobby recovery, and robust error handling during scripted macro runs.

How do I set up template detection for Call of Dragons macros?

Template detection for Call of Dragons macros is configured using emu_tool guidance alongside template capture and state detection to automate repetitive in-game actions with deterministic steps.

Does the Call of Dragons automation system handle error recovery?

The Call of Dragons automation system handles error recovery by integrating back-to-lobby recovery and robust error handling within the workflow orchestration layer to ensure reliable macro execution.

Can I use emu_tool for state detection in game automation scripts?

Yes, emu_tool supports state detection in game automation scripts by capturing templates and identifying screen states to trigger deterministic actions within the 3-layer architecture workflow.