ai-behavior-tree

Community

Build complex AI decision logic with ease using behavior trees.

Authorhaitao2016
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill unit provides a complete behavior tree framework for UrhoX Lua games, solving the challenge of implementing complex AI decision logic.

Core Features & Use Cases

  • Behavior Tree Framework: Offers a comprehensive framework for UrhoX Lua games, enabling the creation of complex AI behaviors.
  • Ease of Use: Designed for ease of implementation, allowing developers to quickly build and manage AI decision-making processes.
  • Use Cases: Suitable for enemy AI, NPC behavior, boss fight strategies, and RTS unit AI. Example use cases include enemy patrol and pursuit patterns, NPC daily routines, and multi-phase boss fight strategies.

Quick Start

Use the ai-behavior-tree skill to create a patrol behavior for an enemy AI in your game.

Dependency Matrix

Required Modules

urhox lua

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ai-behavior-tree
Download link: https://github.com/haitao2016/--Skill/archive/main.zip#ai-behavior-tree

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 620,000+ vetted skills library on demand.