ai-behavior-tree
CommunityBuild complex AI decision logic with ease using behavior trees.
Authorhaitao2016
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill unit provides a complete behavior tree framework for UrhoX Lua games, solving the challenge of implementing complex AI decision logic.
Core Features & Use Cases
- Behavior Tree Framework: Offers a comprehensive framework for UrhoX Lua games, enabling the creation of complex AI behaviors.
- Ease of Use: Designed for ease of implementation, allowing developers to quickly build and manage AI decision-making processes.
- Use Cases: Suitable for enemy AI, NPC behavior, boss fight strategies, and RTS unit AI. Example use cases include enemy patrol and pursuit patterns, NPC daily routines, and multi-phase boss fight strategies.
Quick Start
Use the ai-behavior-tree skill to create a patrol behavior for an enemy AI in your game.
Dependency Matrix
Required Modules
urhox lua
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ai-behavior-tree Download link: https://github.com/haitao2016/--Skill/archive/main.zip#ai-behavior-tree Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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