behavior-tree-ai
CommunityBuild advanced AI behaviors for UrhoX games with behavior trees, FSMs, and HTNs.
Authorhaitao2016
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill allows game developers to create sophisticated AI behaviors for UrhoX games using behavior trees, finite state machines, and hierarchical task networks.
Core Features & Use Cases
- Behavior Trees (BT): Implement decision-making logic for AI characters with BTs.
- Finite State Machines (FSM): Manage AI states and transitions between them.
- Hierarchical Task Networks (HTN): Plan complex multi-step behaviors for AI agents.
- Use Case: Design a complex enemy AI for a game, including behaviors like patrolling, chasing, attacking, and retreating.
Quick Start
Use the behavior-tree-ai skill to create a basic patrol behavior for your game's NPC.
Dependency Matrix
Required Modules
urhox-enginelua
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: behavior-tree-ai Download link: https://github.com/haitao2016/--Skill/archive/main.zip#behavior-tree-ai Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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