animated-spritesheet-pipeline
CommunityTurn character frames into ready-to-use sheets
AuthorAhmedAbdelmoaty
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps create, repair, and validate animated 2D spritesheets so character motion looks consistent and works correctly in-browser.
Core Features & Use Cases
- Frame cleanup and recovery: Fix damaged, inconsistent, or partially missing animation frames.
- Normalization for game use: Align canvas size, pivots, body position, and transparency across every frame.
- Spritesheet QA: Catch issues like drift, cropping, bleeding, and incorrect slicing before the asset is used in-game.
- Use case: Prepare an idle, walk, talk, or success animation from candidate frames and package it into a stable fixed-cell spritesheet.
Quick Start
Use the animated spritesheet pipeline to clean this character animation, normalize the frames, pack them into a fixed-cell spritesheet, and report the preview status.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: animated-spritesheet-pipeline Download link: https://github.com/AhmedAbdelmoaty/frame-craft-35/archive/main.zip#animated-spritesheet-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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