animation-create

Create Unity AnimationClip assets with recursive folder creation and error handling.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animation-create-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animation-create
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/animation-create
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animation-create-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires unity-mcp-cli, and includes scripts (resource) components.

What problem does it solve?

This Skill automates the creation of Unity AnimationClip assets, simplifying the process of asset management and reducing manual effort.

Core Features & Use Cases

  • Automated Asset Creation: Generate AnimationClip assets at specified project paths.
  • Recursive Folder Creation: Automatically creates missing folders for asset paths.
  • Error Handling: Skips invalid paths and reports them, ensuring smooth batch processing.
  • Use Case: Ideal for developers looking to streamline the animation asset creation process in Unity projects.

Quick Start

Create an empty Unity AnimationClip at 'Assets/NewAnimation.anim' using the 'animation-create' skill.

Frequently Asked Questions about animation-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity AnimationClip creation for batch asset processing?

To automate Unity AnimationClip creation, you can use this Skill to generate .anim assets at specified paths with recursive folder creation and error handling, skipping invalid paths during batch processing. It relies on Unity's AssetDatabase via unity-mcp-cli.

What is the best way to create empty Unity AnimationClip assets at specific project paths?

The best way to create empty Unity AnimationClip assets is using this automation Skill, which targets specified project paths and automatically creates missing folders to ensure the asset is placed correctly without manual directory setup.

Do I need unity-mcp-cli to create AnimationClip assets automatically?

Yes, you need unity-mcp-cli installed to execute this Skill, as it interfaces with Unity's AssetDatabase through the CLI to automate the creation and management of AnimationClip assets.

Can I create Unity animation assets in folders that do not exist yet?

Yes, you can create Unity animation assets in non-existent folders because this Skill supports recursive folder creation, automatically generating the required directory structure before saving the AnimationClip asset.

Why does my Unity AnimationClip batch creation fail or skip certain asset paths?

Your Unity AnimationClip batch creation skips paths because the Skill includes error handling that detects invalid paths and reports them, ensuring smooth processing of the remaining valid assets without interrupting the entire batch.