animation-workflow
OfficialStreamline Unity animation setup with MCP tools.
Software Engineering#workflow#unity#animation#mcp-tools#editor-automation#batch-creation#animator-controller
AuthorTheArcForge
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Animators and engineers waste time manually wiring AnimatorControllers, states, and import settings; this skill provides a repeatable MCP-driven workflow to automate Unity animation setup.
Core Features & Use Cases
- Batch-create AnimatorControllers with parameters, states, and transitions
- Assign clips to states and apply controllers to GameObjects
- Configure clip import settings and validate animation workflows
- Inspect and modify existing controllers via batch tools
Quick Start
Create a new AnimatorController with a default state and assign it to the target GameObject, then attach Clips to states and configure basic transitions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: animation-workflow Download link: https://github.com/TheArcForge/UniClaude/archive/main.zip#animation-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.