animation-workflow

Official

Streamline Unity animation setup with MCP tools.

AuthorTheArcForge
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Animators and engineers waste time manually wiring AnimatorControllers, states, and import settings; this skill provides a repeatable MCP-driven workflow to automate Unity animation setup.

Core Features & Use Cases

  • Batch-create AnimatorControllers with parameters, states, and transitions
  • Assign clips to states and apply controllers to GameObjects
  • Configure clip import settings and validate animation workflows
  • Inspect and modify existing controllers via batch tools

Quick Start

Create a new AnimatorController with a default state and assign it to the target GameObject, then attach Clips to states and configure basic transitions.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: animation-workflow
Download link: https://github.com/TheArcForge/UniClaude/archive/main.zip#animation-workflow

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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