art-bible

Generate a section-by-section Art Bible from an approved game concept.

72|7|Updated Apr 29, 2026
One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill art-bible-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/art-bible
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill art-bible-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) components.

What problem does it solve?

It prevents visual inconsistency during a game’s production by turning a game concept into a gated, section-by-section Art Bible that defines the visual identity and production constraints before assets are generated.

Core Features & Use Cases

  • Guided, section-by-section Art Bible authoring: Builds the nine required sections from the approved game concept, ensuring a coherent visual direction that can be followed by artists and generators.
  • Review modes and retrofit-safe updates: Supports full, lean, or solo workflows and detects an existing art-bible to only fill empty or placeholder sections without overwriting completed work.
  • Production reference outputs: Produces machine-readable palette and export-ready documentation to bridge visual identity into downstream asset-spec and AI generation.

Quick Start

Run art-bible in lean mode to create the minimum complete Visual Identity foundation for a newly approved game concept.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an art bible for my game to establish a consistent visual identity?

An art bible defines your game's visual identity and production constraints before asset generation begins. This Skill authors a guided, section-by-section document from an approved game concept to ensure visual consistency across your production pipeline.

What is the process for defining a color system and typography standards for game assets?

Defining a color system and typography standards involves generating machine-readable palettes and export-ready documentation. This Skill bridges your visual identity into downstream asset specifications by producing these structured reference outputs.

Can I update existing art bible sections without overwriting completed visual identity work?

Yes, you can update an existing art bible safely. The Skill detects current art-bible content and operates in retrofit mode, filling only empty or placeholder sections without overwriting previously completed visual identity or asset standards.

What's the best way to generate a minimal visual identity foundation for a newly approved game concept?

Generating a minimal visual identity foundation is best done using lean mode. This workflow creates the minimum complete art bible sections required to establish a coherent visual direction directly from your approved game concept.

Do I need an approved game concept before authoring production constraints and asset standards?

Yes, an approved game concept is mandatory. The Skill performs game-concept discovery as a required file IO check and ingests optional technical preferences to scope the art bible and define accurate production constraints.

When should I use full versus solo review modes for art bible authoring?

Use full, lean, or solo review modes depending on your team's production pipeline scale. Full mode suits teams needing comprehensive section gating, while solo mode supports individual developers authoring visual identity without collaborative review overhead.