What problem does it solve?
It prevents visual inconsistency during a game’s production by turning a game concept into a gated, section-by-section Art Bible that defines the visual identity and production constraints before assets are generated.
Core Features & Use Cases
- Guided, section-by-section Art Bible authoring: Builds the nine required sections from the approved game concept, ensuring a coherent visual direction that can be followed by artists and generators.
- Review modes and retrofit-safe updates: Supports full, lean, or solo workflows and detects an existing art-bible to only fill empty or placeholder sections without overwriting completed work.
- Production reference outputs: Produces machine-readable palette and export-ready documentation to bridge visual identity into downstream asset-spec and AI generation.
Quick Start
Run art-bible in lean mode to create the minimum complete Visual Identity foundation for a newly approved game concept.