asset-audit

Audit asset directories for naming violations, size breaches, and missing references.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/dawn840705/claude-code-game-studios --skill asset-audit-dawn840705
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/dawn840705/claude-code-game-studios/tree/main/skills/asset-audit
Command: npx skills add https://github.com/dawn840705/claude-code-game-studios --skill asset-audit-dawn840705

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps game teams ensure asset inventories meet naming standards, size budgets, and pipeline requirements by automatically auditing assets for consistency and integrity. It detects orphaned assets, missing references, and standard violations that can disrupt builds and runtime behavior.

Core Features & Use Cases

  • Naming convention enforcement across art, audio, data, and shader assets.
  • Orphaned asset detection and reference verification against code and pipelines.
  • Comprehensive reporting including asset health, violations, and remediation guidance for pre-production and sprint cycles.

Quick Start

Run the asset-audit skill on your project to generate a full report for the assets directory.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check my game project for naming convention violations in the assets directory?

You can detect orphaned assets by running an audit that cross-references assets against code and pipelines, identifying files that are no longer consumed by build systems or runtime pipelines and flagging them in a violations report.

What is the best way to verify missing references across game assets before a build?

Asset auditing fits pre-production and development sprint cycles for game projects where assets live under the assets/ directory and are consumed by build systems, editors, and runtime pipelines.

How do I enforce size budget breaches for art and audio assets?

You can enforce size budget breaches by applying an asset audit that checks format and size standards across your asset directories, producing remediation guidance for any files exceeding the defined budgets.

Does asset auditing work for pre-production game pipelines without external dependencies?

Yes, asset auditing works for pre-production game pipelines without external dependencies, automatically scanning the assets/ directory to enforce standards and produce a comprehensive report on asset health and violations.