asset-audit

Audit game assets for naming, format, size, and reference compliance.

Updated Apr 24, 2026
One-click install
npx skills add https://github.com/rakhnianskii9/God-Godot --skill asset-audit-rakhnianskii9
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/rakhnianskii9/God-Godot/tree/main/.github/skills/asset-audit
Command: npx skills add https://github.com/rakhnianskii9/God-Godot --skill asset-audit-rakhnianskii9

SYSTEM DOCUMENTATION & REQUIREMENTS

## What problem does it solve? Audits assets across the project to enforce naming conventions, format standards, size budgets, and pipeline compliance, surfacing violations and gaps.

## Core Features & Use Cases

  • Asset inventory scan across assets/ directories (art, audio, vfx, shaders, data).
  • Compliance checks for naming, formats, sizes; identifies orphaned assets and missing references.
  • Generates a structured Asset Audit Report for stakeholders.

### Quick Start Run a full audit on the assets/ directory to generate a compliance report.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit Godot game assets for naming conventions and pipeline compliance?

To audit game assets for naming conventions and pipeline compliance, this tool scans assets/ directories to identify violations in file formats, sizes, and cross-references, generating a structured Asset Audit Report.

What is the best way to find orphaned assets and missing references in a game project?

Finding orphaned assets and missing references is achieved by scanning the workspace contract and cross-referencing asset dependencies, which surfaces compliance gaps and flags unused files in the audit report.

Can I use this asset audit to check file sizes and formats across art, audio, and vfx directories?

Yes, you can use this asset audit to check file sizes and formats across art, audio, vfx, shaders, and data directories, enforcing size budgets and format standards to ensure full pipeline compliance.

Does the asset audit report modify my game assets or workspace contract?

No, the asset audit report does not modify your game assets or workspace contract. It is a read-only process that analyzes directories and outputs a compliance summary with findings and recommendations.

How do I generate a compliance report for game asset naming conventions?

Generating a compliance report for game asset naming conventions requires running a full audit on the assets/ directory, which analyzes file names against established rules and outputs a structured report for stakeholders.

When do I need to run an asset audit during game development?

You need to run an asset audit during game development when you want to enforce pipeline compliance, verify format standards, check size budgets, or identify orphaned assets before generating a stakeholder report.