asset-audit

Audit game assets for naming, format, size, and pipeline compliance.

23.7k|3.4k|Updated Feb 12, 2026
One-click install
npx skills add https://github.com/Donchitos/Claude-Code-Game-Studios --skill asset-audit-donchitos
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/Donchitos/Claude-Code-Game-Studios --skill asset-audit-donchitos

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) and scripts (resource) components.

What problem does it solve?

This Skill automates the tedious and error-prone process of manually checking game assets against project standards, ensuring consistency and preventing technical issues down the line.

Core Features & Use Cases

  • Compliance Checking: Verifies naming conventions, file formats, and size budgets for art, audio, VFX, and data assets.
  • Orphaned & Missing Asset Detection: Identifies assets that are no longer referenced in the code or assets that are referenced but do not exist.
  • Use Case: Before a major art asset submission, run asset-audit to catch any naming errors or format violations, saving the art team from rework and ensuring a smooth integration into the game engine.

Quick Start

Run the asset-audit skill to check all assets in the project.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game asset compliance checking for naming conventions and file size budgets?

Game asset compliance checking is automated by scanning art, audio, VFX, shaders, and data directories against predefined pipeline specifications. It verifies naming conventions, file formats, and size budgets to ensure assets meet project standards before integration.

How do I find orphaned assets and missing references in my game project?

Orphaned assets and missing references are detected by auditing the game codebase and asset directories. It identifies assets no longer referenced in the code and flags references to assets that do not exist within the project.

What is the best way to verify art, audio, and VFX formats before a major game asset submission?

The best way to verify formats before submission is running an automated asset audit. It checks art, audio, VFX, and data assets against required formats and pipeline specifications, catching violations early to prevent integration rework.

Can I check game assets across multiple directories like shaders and data files using a single audit?

Yes, you can check game assets across multiple directories in a single audit. It scans art, audio, VFX, shaders, and data directories simultaneously to ensure comprehensive compliance with project pipeline standards.

What pipeline specifications does an asset audit verify for game development?

An asset audit verifies pipeline specifications including file size budgets, required formats, and naming conventions. It scans all game asset directories to ensure full compliance with these predefined technical standards.

Why does asset auditing prevent technical issues during game engine integration?

Asset auditing prevents technical issues during game engine integration by catching format violations, naming errors, and missing references before submission. This ensures consistency and saves the art team from costly rework.