donchitos
Community@donchitos · Melbourne, Australia
Agent Skills by donchitos
Showing 73 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Scopes, implements, and QA-gates a day-one patch for a game launch with a rollback plan.
asset-spec
Generate per-asset visual specifications and AI generation prompts from game design documents.
test-evidence-review
Reviews test files and manual evidence documents for assertion coverage, edge cases, and sign-off completeness.
sprint-status
Generates a read-only sprint progress snapshot with burndown assessment and stale story detection.
test-flakiness
Detect flaky tests by analyzing CI run logs and test result history.
test-setup
Scaffolds test framework directories and CI/CD workflows for Godot, Unity, or Unreal game projects.
dev-story
Implements a game development story by routing context to specialized programmer agents.
adopt
Audits existing project artifacts for template format compliance and generates a prioritized migration plan.
regression-suite
Maps test coverage to GDD critical paths and maintains a regression suite manifest.
vertical-slice
Builds a production-quality end-to-end game loop build to validate pre-production readiness.
team-qa
Orchestrates QA agents through test planning, manual testing, and sign-off reporting.
skill-test
Validates SKILL.md files for structural compliance and behavioral correctness across four test modes.
ux-review
Validates UX specs, HUD designs, and interaction pattern libraries against completeness and accessibility checklists.
skill-improve
Improves a skill through a test-fix-retest loop with keep-or-revert verdicts.
map-systems
Decompose a game concept into systems, map dependencies, and build a prioritized systems index.
create-architecture
Generates a master game architecture document from GDDs, ADRs, and engine reference files.
quick-design
Generates lightweight design specs for small game changes like tuning, tweaks, and minor additions.
content-audit
Audits GDD-specified content counts against implemented game assets and reports gaps.
bug-triage
Classify open bugs by severity and priority, assign them to sprints, and generate a triage report.
create-epics
Translates approved GDDs and architecture decisions into scoped epics mapped to architectural modules.
art-bible
Authors a section-by-section art bible defining a game's visual identity and asset standards.
story-done
Verifies story acceptance criteria, checks design deviations, and closes completed sprint stories.
story-readiness
Validates game development story files against GDD, ADR, and acceptance criteria checklists.
test-helpers
Generate engine-specific test helper libraries with assertion utilities, factories, and mocks for game test suites.