assets-delete

Delete Unity assets at given paths and refresh the asset database.

1|Updated Jan 26, 2026
One-click install
npx skills add https://github.com/lightvu25/Echoes --skill assets-delete-lightvu25
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: assets-delete
Source: https://github.com/lightvu25/Echoes/tree/main/SKILLS/assets-delete
Command: npx skills add https://github.com/lightvu25/Echoes --skill assets-delete-lightvu25

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Deletes assets at specified paths from a Unity project and refreshes the AssetDatabase at the end to reflect changes.

Core Features & Use Cases

  • Delete assets by providing one or more paths to remove unneeded files from the project.
  • Automatically refreshes the asset database to keep the Unity editor in sync.
  • Supports pre-deletion discovery via assets-find to locate targets before removal.

Quick Start

Provide the paths of assets to delete and run the tool to remove them from the project.

Frequently Asked Questions about assets-delete

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I safely delete assets in a Unity project and refresh the database?

To safely delete Unity assets, provide one or more asset paths to the tool. It removes the files and automatically refreshes the AssetDatabase to keep the Unity editor in sync with the changes.

What is the best way to remove multiple unneeded files from my Unity project?

The best way to remove multiple files is passing a list of specific asset paths to the deletion tool. It processes all paths, refreshes the AssetDatabase, and returns a result object listing DeletedPaths and any Errors encountered.

Can I locate assets before deletion in Unity project management?

Yes, you can use assets-find to locate targets before deletion. Pass the discovered asset paths to the deletion tool to remove the files and automatically refresh the Unity AssetDatabase.

Why does the Unity AssetDatabase need to refresh after deleting assets?

The Unity AssetDatabase needs to refresh after deleting assets to reflect the changes accurately. The tool refreshes the database at the end of the deletion process to keep the Unity editor in sync with the modified project files.

How do I know if Unity asset deletion failed for specific paths?

To know if Unity asset deletion failed, check the Errors field in the returned result object. The tool returns both DeletedPaths for successful removals and Errors indicating the outcome for any paths that encountered issues.