att-mz-release

Translate RPG Maker MV and MZ games into Chinese with validation.

44|1|Updated Mar 13, 2026
One-click install
npx skills add https://github.com/yexi-by/att-mz --skill att-mz-release
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: att-mz-release
Source: https://github.com/yexi-by/att-mz/tree/main/skills/att-mz-release
Command: npx skills add https://github.com/yexi-by/att-mz --skill att-mz-release

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

It guides an AI agent through a safe, repeatable workflow for translating RPG Maker MV and MZ games into Chinese without breaking game data or text protocol.

Core Features & Use Cases

  • Game setup and validation: Register a game, confirm its source language, prepare a workspace, and verify the workflow is ready before translation starts.
  • Rule discovery and protection: Identify terminology, plugin text, event-command text, note-tag text, and placeholder rules so only player-visible content is translated and control syntax stays intact.
  • Batch translation and recovery: Run staged translation, caching, quality checks, manual repair, writeback approval, runtime audit, and feedback-driven fixes for large RPG Maker projects.
  • Use case: An AI agent can take a clean MV or MZ game folder, discover what should be translated, translate it in controlled batches, and write the localized result back with validation.

Quick Start

Ask the AI agent to follow the A.T.T MZ release workflow for the attached RPG Maker MV or MZ game folder and complete translation setup, rule discovery, translation, validation, and writeback preparation.

Frequently Asked Questions about att-mz-release

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I translate an RPG Maker MV or MZ game into Chinese without breaking game data?

RPG Maker game localization requires protecting control syntax and placeholders while translating player-visible text. This workflow discovers note-tag and event-command rules, batches translations, and validates writeback to preserve game protocol integrity.

What is the best way to automate text extraction and translation for RPG Maker games?

Automating RPG Maker translation involves CLI-driven workspace validation, terminology extraction, and discovering external text rules. This staged approach separates translatable content from control syntax before running batch translation and controlled file writeback.

How does placeholder protection work during game translation workflows?

Placeholder protection during game translation identifies and skips control syntax in event-command text and note-tags. The workflow discovers these rules upfront, ensuring only player-visible content is translated while game protocol remains intact.

Can I run batch translation and quality checks on large RPG Maker projects?

Batch translation for large RPG Maker projects uses staged translation, caching, and quality checks with manual repair options. It supports runtime audits and feedback-driven fixes to maintain localization quality across extensive game data.

Do I need CLI automation to localize an RPG Maker MV game into Chinese?

CLI automation is required for this RPG Maker localization workflow to validate the workspace, stage approvals, cache translations, and control file writeback. This ensures safe, repeatable processing without corrupting game data.

Why does translating plugin text break RPG Maker games and how to avoid it?

Translating plugin text breaks RPG Maker games when control syntax and placeholders are overwritten. This workflow discovers external text rules and protects placeholders, ensuring writeback validation preserves game protocol integrity.