What problem does it solve? Game balance tuning is error-prone: a single overpowered weapon, an infinite resource loop, or a broken XP curve can ruin player experience, and these issues are hard to spot by reading raw data files. This Skill systematically audits balance data against design intent and reports concrete problems with prioritized fixes. ## Core Features & Use Cases - Domain-Specific Analysis: Runs targeted checks for combat (DPS, time-to-kill), economy (faucets/sinks, infinite loops), progression (XP curves, dead zones, power spikes), and loot (rarity distribution, pity timers). - Design-Document Baseline: Reads the GDD from design/gdd/ to compare actual values against intended tuning targets and expected ranges. - Structured Report with Fix Cycle: Outputs a health summary, outlier tables, and prioritized recommendations, then optionally walks you through fixing the highest-priority issue and re-verifying. - Use Case: After tweaking weapon stats in assets/data/, run a balance check to confirm no weapon now strictly dominates all others and that time-to-kill stays within the designed range at every power tier. ## Quick Start Run a balance check on the combat system and show me any outliers or degenerate strategies.