One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill balance-check-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: balance-check
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/balance-check
Command: npx skills add https://github.com/MichaelSolati/mkai --skill balance-check-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game balance issues like broken progressions, degenerate strategies, and economy imbalances can ruin player experience, and manually cross-referencing all data files, formulas, and design documents to find these issues is time-consuming and prone to human error.

Core Features & Use Cases

  • Cross-domain balance analysis: Checks combat DPS, time-to-kill, economy faucets/sinks, progression curves, and loot rarity distribution for outliers and broken mechanics.
  • Design-aligned validation: Compares actual game values against intended targets from the game design document to catch deviations from the original vision.
  • Guided fix workflow: After identifying issues, walks users through fixes, verifies changes don't introduce new problems, and reminds them to check for downstream impacts if design documents are modified.
  • Use Case: A game designer tweaking weapon damage or XP curves can run this skill immediately after changes to catch unintended balance breaks before they reach playtesters.

Quick Start

Use the balance-check skill to analyze the combat system for outliers and degenerate strategies.

Frequently Asked Questions about balance-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check game balance data for broken progression curves and economy imbalances?

Game balance analysis identifies outliers, broken progressions, and degenerate strategies by cross-referencing combat stats, economy parameters, and loot systems against intended design targets from your game design document.

What are degenerate strategies in game development and how do I catch them?

Degenerate strategies are unintended gameplay exploits where players bypass intended mechanics. You can catch them by running cross-domain balance analysis on combat DPS, time-to-kill, and economy faucets to find outliers and broken mechanics.

How do I validate weapon damage changes against my game design document?

Validate weapon damage changes by comparing actual game values against intended design targets from your design document, then walk through guided fixes to verify changes do not introduce new problems or downstream impacts.

Does this game balance analysis work for tabletop and mobile game projects?

Yes, game balance analysis applies to video, mobile, and tabletop game projects, checking combat stats, economy parameters, progression curves, and loot rarity distribution for deviations from the original design vision.

What is a guided fix workflow for game economy balance issues?

A guided fix workflow identifies economy imbalances, walks you through fixes, verifies changes do not introduce new problems, and reminds you to check downstream impacts if design documents are modified.

Can I use this to check loot rarity distribution and time-to-kill metrics together?

Yes, cross-domain balance analysis checks combat DPS, time-to-kill, economy faucets and sinks, progression curves, and loot rarity distribution simultaneously to find broken mechanics and outliers.