balance-check

Analyze game balance data files to detect outliers and degenerate strategies.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill balance-check-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: balance-check
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/balance-check
Command: npx skills add https://github.com/scomofo/dragon-forge --skill balance-check-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The balance-check skill identifies broken progressions, degenerate strategies, and economy imbalances by analyzing the game’s balance data against the intended design targets, so tuning changes don’t silently introduce unfair or ineffective gameplay.

Core Features & Use Cases

  • Domain-targeted balance analysis: Selects the balance domain (combat, economy, progression, loot) from a provided file path or an explicit system name argument.
  • Evidence-driven report generation: Enumerates analyzed data sources, detects outliers, flags degenerate strategies, and summarizes progression health.
  • Guided fix and verification cycle: Offers clear next actions to address issues, save the report into the design registry, and re-run checks to confirm no regressions.

Quick Start

Run balance-check with your system or data file path, then review the generated outliers and recommendations to guide tuning updates.

Frequently Asked Questions about balance-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I detect game balance outliers and degenerate strategies in my configuration data?

Detect game balance outliers by analyzing balance data files and configuration across combat, economy, progression, and loot domains. This process identifies degenerate strategies and validates economy pacing against your intended GDD targets.

What is game economy progression tuning and when do I need to validate it?

Progression tuning validation checks for broken progressions and economy imbalances by comparing configuration data against design targets. You need this validation after making balance-related changes to prevent silently introducing unfair or ineffective gameplay.

How do I validate loot rarity distribution against my game design document?

Validate loot rarity distribution by reading loot balance data from assets/data and consulting the GDD under design/gdd. The analysis checks loot configuration against intended design targets to identify imbalances and output a structured health report.

Can I check combat balance for specific systems without analyzing the entire game?

Yes, you can check combat balance for a specific system by providing an explicit system name argument or targeted file path. This domain-targeted analysis focuses outlier detection on the selected combat data rather than evaluating the entire project.

What is the best way to identify broken progressions after updating game balance formulas?

The best way to identify broken progressions is running an evidence-driven balance analysis that enumerates data sources and flags degenerate strategies. This produces a structured report with health summaries, outliers, and prioritized recommendations to guide your fixes.

Does game balance verification require specific folder structures for data and design documents?

Yes, game balance verification requires reading data from assets/data and design/balance directories, plus consulting the GDD under design/gdd. Without these specific folder structures, the analysis cannot access the necessary configuration and design files.