bisimulation-game

Execute a bisimulation game to verify equivalence between AI agents.

60|13|Updated Dec 22, 2025
One-click install
npx skills add https://github.com/plurigrid/asi --skill bisimulation-game
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: bisimulation-game
Source: https://github.com/plurigrid/asi/tree/main/ies/music-topos/.ruler/skills/bisimulation-game
Command: npx skills add https://github.com/plurigrid/asi --skill bisimulation-game

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The Bisimulation Game provides a formal framework for dispersing skills across AI agents while preserving GF(3) conservation and enabling observational bridge types for synchronization.

Core Features & Use Cases

  • GF(3) conservation during state transitions.
  • Observational bridge types for version-aware synchronization.
  • MCP Tasks protocol for self-rewriting and resilience.

Quick Start

Initialize a bisimulation session and perform rounds to verify equivalence between agents.

Frequently Asked Questions about bisimulation-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I verify system equivalence across multiple AI agents?

Bisimulation games identify system equivalence by executing rounds between attacker, defender, and arbiter agents. Initialize a session, run verification rounds to compare agent behaviors, and confirm observational equivalence while maintaining GF(3) conservation across state transitions.

What is GF(3) conservation in multi-agent skill dispersal?

GF(3) conservation ensures that algebraic field values remain consistent during state transitions when skills are distributed across agents. The bisimulation framework tracks and enforces this invariant throughout agent interactions to guarantee resilient skill dispersal and version-aware synchronization.

Can I use MCP Tasks protocol for self-rewriting in agent frameworks?

Yes. The bisimulation game integrates MCP Tasks protocol to enable agents to self-rewrite rules and enforce GF(3) conservation. This supports resilient skill dispersal and allows agents to adapt while maintaining observational-bridge synchronization across multi-agent environments.

How do observational bridges enable version-aware agent collaboration?

Observational bridges synchronize agent states by establishing equivalence types that bridge different versions. In bisimulation games, these bridges allow agents with different implementations to maintain consistency while preserving GF(3) invariants and skill distribution across protocol versions.

When should I apply bisimulation testing to multi-agent systems?

Use bisimulation games when you need to verify that distributed agents maintain behavioral equivalence, preserve conservation laws during state changes, or require resilient skill dispersal with version compatibility. It's essential for systems where observational consistency across agent rounds must be formally proven.