What problem does it solve? Turning a reference image into a usable in-game 3D model involves many fragile steps — AI generation, mesh cleanup, orientation fixes, export, and engine integration — where a single wrong order of operations can destroy the model. This Skill documents a proven end-to-end pipeline with all known pitfalls marked, so you avoid costly trial and error. ## Core Features & Use Cases - Image-to-3D Generation: Calls a local Hunyuan3D server through the Blender MCP addon to produce textured models from reference images. - Mesh Cleanup & Orientation: Welds duplicate vertices before deleting disconnected islands, and applies a correct 180° world-matrix rotation so characters face away from the camera. - Game Integration: Exports GLB to versioned assets and public folders, loads models in Babylon.js with primitive fallbacks, and scales them using real bounding boxes. - Use Case: You need a new spaceship or character model for your browser game. Provide a concept image, and follow the pipeline to generate, clean, orient, export, and verify the model in-game with a real visual test. ## Quick Start Use the blender-game-assets skill to generate a textured 3D model from my reference image and integrate it into the game as a GLB asset.