character-controller
CommunityResponsive 2D and 3D character controllers.
AuthorXeldarAlz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Comprehensive, reusable patterns for robust 2D and 3D character movement in Unity, including precise ground detection, coyote time, input buffering, and responsive wall interactions.
Core Features & Use Cases
- 2D ground detection with coyote time and input buffering for forgiving jumps
- 3D ground detection, slope handling, and camera-relative movement for multi-axis games
- Wall slide/jump, dash, stairs, one-way platforms, and a simple state-machine approach to motion
Quick Start
Integrate the character-controller patterns into your Unity project and wire your input to Move and Jump to experience immediate, responsive platforming.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: character-controller Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#character-controller Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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