character-core

Community

Central hub for character state and brain switch.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Central hub that governs a character's availability, life cycle, and brain switching between Player and NPC, providing consistent behavior across gameplay systems.

Core Features & Use Cases

  • Manages IsFree checks to block actions when dead, unconscious, in combat, or busy crafting.
  • Handles life-cycle transitions via SetUnconscious(true) and Die() with corresponding event notifications.
  • Enables seamless context switching between Player and NPC controllers, including UI hookup (e.g., UI_PlayerHUD) and subsystem integration.
  • Uses a Facade-style architecture with a CharacterSystem pipeline to streamline inter-module communication.

Quick Start

Attach the Character Core to a character prefab and wire its availability, lifecycle, and brain-switch logic into your controllers to enable unified state management.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: character-core
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-core

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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