unity-networking

Community

Multiplayer networking in Unity made reliable

Authorcreator-hian
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides Unity multiplayer patterns using Netcode, Mirror, or Photon to enable client-server architectures, state synchronization, and lag compensation.

Core Features & Use Cases

  • Client-server architecture patterns
  • Network variables and RPCs
  • Lag compensation and interpolation
  • Matchmaking and session management

Quick Start

Create a simple NetworkBehaviour with a NetworkVariable and a ServerRpc, then observe synced state on clients.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-networking
Download link: https://github.com/creator-hian/claude-code-plugins/archive/main.zip#unity-networking

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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