unity-networking
CommunityMultiplayer networking in Unity made reliable
Authorcreator-hian
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides Unity multiplayer patterns using Netcode, Mirror, or Photon to enable client-server architectures, state synchronization, and lag compensation.
Core Features & Use Cases
- Client-server architecture patterns
- Network variables and RPCs
- Lag compensation and interpolation
- Matchmaking and session management
Quick Start
Create a simple NetworkBehaviour with a NetworkVariable and a ServerRpc, then observe synced state on clients.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-networking Download link: https://github.com/creator-hian/claude-code-plugins/archive/main.zip#unity-networking Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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