character-worklog
CommunityTrack per-character work history and shifts.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Per-character work history data is needed to compute wages, track career progress, and support quests or promotions, while distinguishing between transient shift counters and persistent career totals.
Core Features & Use Cases
- Per-shift transient counter resets on punch-in and is consumed at punch-out.
- Per-(JobType, BuildingId) lifetime counter persists across shifts to build a career log.
- Provides data structures (WorkPlaceRecord) and APIs for wage calculation, UI history, and promotions.
Quick Start
Punch in for a JobType at a BuildingId to begin logging shifts, then log each work unit during the shift and finalize the shift to update both transient and persistent counters.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: character-worklog Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-worklog Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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