What problem does it solve? Manually building scenes, wiring components, and managing prefabs in Cocos Creator is repetitive and slow. This Skill lets an AI assistant drive the editor directly through the Model Context Protocol, automating scene creation, node manipulation, component scripting, and asset management. ## Core Features & Use Cases - Editor Automation via MCP: Exposes 50 tools covering scenes, nodes, components, prefabs, assets, project builds, debugging, and preferences through a unified action-plus-parameters pattern. - Prefab and Asset Workflows: Create prefabs from nodes, instantiate them at positions, apply or revert instance changes, and query or import assets by type. - Use Case: Ask your AI assistant to create a new Level1 scene, add a background sprite node and a UI canvas, attach a PlayerController script with custom properties, then save the scene and run a web-mobile build. ## Quick Start Install the plugin from the Cocos Store, enable it in the Extension Manager, then add an MCP server entry pointing to http://127.0.0.1:3000/mcp in your Claude Desktop or Cursor configuration and ask the AI to create a new scene with a sprite node.