component-system

Community

Build reusable Godot components with signals

Authorjame581
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Build behavior through composition. Attach small, focused components to any entity rather than climbing an inheritance chain. All examples target Godot 4.3+ with no deprecated APIs.

Core Features & Use Cases

  • Reusable components across entities — attach HealthComponent, HitboxComponent, and HurtboxComponent to different characters without rewriting logic.
  • Separation of concerns and signal-based communication — components communicate via signals, avoiding direct sibling access.
  • Data-driven configuration and safe design — export configuration via @export and keep components stateless where possible.

Quick Start

Attach the HealthComponent, HitboxComponent, and HurtboxComponent to an entity and wire them via inspector references to enable component-based behavior.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: component-system
Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#component-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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