component-system
CommunityBuild reusable Godot components with signals
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Build behavior through composition. Attach small, focused components to any entity rather than climbing an inheritance chain. All examples target Godot 4.3+ with no deprecated APIs.
Core Features & Use Cases
- Reusable components across entities — attach HealthComponent, HitboxComponent, and HurtboxComponent to different characters without rewriting logic.
- Separation of concerns and signal-based communication — components communicate via signals, avoiding direct sibling access.
- Data-driven configuration and safe design — export configuration via @export and keep components stateless where possible.
Quick Start
Attach the HealthComponent, HitboxComponent, and HurtboxComponent to an entity and wire them via inspector references to enable component-based behavior.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: component-system Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#component-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.