console-get-logs

Retrieve and filter Unity Editor logs via HTTP API.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/igot-ai/os-twin --skill console-get-logs-igot-ai
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: console-get-logs
Source: https://github.com/igot-ai/os-twin/tree/main/.agents/skills/roles/game-engineer/develop-unity-ui/references/console-get-logs
Command: npx skills add https://github.com/igot-ai/os-twin --skill console-get-logs-igot-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Retrieve and filter Unity Editor logs to diagnose debugging and monitoring issues in Unity projects.

Core Features & Use Cases

  • Retrieve Unity Editor logs programmatically via HTTP API
  • Filter by log type, time window, and include stack traces
  • Use case: quickly diagnose why a scene fails to load by inspecting recent logs

Quick Start

Call the console-get-logs endpoint with your desired parameters to fetch logs from the Unity Editor.

Frequently Asked Questions about console-get-logs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I retrieve Unity Editor logs programmatically for debugging?▼

You can retrieve Unity Editor logs programmatically by calling the console-get-logs HTTP API endpoint, which returns structured log entries to streamline debugging and monitoring of Unity projects.

Can I filter Unity Editor logs by error type or time window?▼

Yes, you can filter Unity Editor logs by specifying the logTypeFilter and lastMinutes parameters, allowing you to limit retrieved entries to specific log levels or recent time windows.

Does the console-get-logs API support retrieving stack traces?▼

Yes, the console-get-logs API supports retrieving stack traces. You can use the includeStackTrace parameter when calling the HTTP API to fetch structured log entries with stack trace details.

What is the best way to inspect recent Unity Editor warnings and errors remotely?▼

The best way to inspect recent Unity Editor warnings and errors remotely is using an HTTP API to fetch logs. You can limit results using maxEntries, logTypeFilter, and lastMinutes parameters for targeted monitoring.

How many log entries can I limit when fetching Unity Editor logs via HTTP API?▼

You can limit the number of fetched Unity Editor logs by setting the maxEntries parameter. This constraints the structured log entries returned by the HTTP API endpoint to a manageable volume.

When do I need to use an HTTP API to fetch Unity Editor logs?▼

You need to use an HTTP API to fetch Unity Editor logs when working in development environments where engineers need to programmatically inspect recent Editor output, errors, and warnings for rapid diagnosis.