Construct Shader Graph MCP Guidance
CommunityEdit Construct shader graphs safely via MCP.
Software Engineering#mcp#safety guardrails#method execution#preview debugging#websocket bridge#construct shader graph#node graph editing
Authorskymen
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This guidance prevents incorrect or destructive shader-graph edits by enforcing a reliable MCP-first workflow with careful inspection, minimal mutations, and verification.
Core Features & Use Cases
- MCP-only execution discipline: ensures every action happens through MCP tools rather than ad-hoc assumptions.
- Deterministic, safe graph editing loop: mandates project discovery, explicit project selection, targeted inspection, atomic edits, and post-edit verification.
- Strong Construct Shader Graph domain practices: covers node/port discipline, preview/debug workflows, renderer-agnostic behavior, and scale-aware value guidance (pixelSize/texelSize).
- Method safety model: distinguishes read-only calls from side-effecting calls to reduce accidental changes.
Quick Start
Use this guidance to control Construct Shader Graph through the MCP bridge by following its required session lifecycle, inspecting state before edits, and verifying preview/errors after each meaningful shader edit.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Construct Shader Graph MCP Guidance Download link: https://github.com/skymen/construct-shader-graph-mcp/archive/main.zip#construct-shader-graph-mcp-guidance Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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