create-architecture

Generates a master game architecture document from GDDs, ADRs, and engine reference data.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill create-architecture-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-architecture
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/create-architecture
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill create-architecture-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game projects often jump from design documents straight into code without a coherent technical blueprint, causing rework, conflicting decisions, and engine-version incompatibilities. This Skill guides the creation of a complete master architecture document before any code is written. ## Core Features & Use Cases - Guided Section-by-Section Authoring: Walks through system layer mapping, module ownership, data flow, and API boundaries with user approval at each step, writing incrementally to docs/architecture/architecture.md. - Engine-Version Awareness: Reads the engine reference library to flag HIGH/MEDIUM risk post-cutoff APIs and validates every architectural decision against the pinned engine version. - ADR Audit and Traceability: Extracts a Technical Requirements Baseline from all GDDs, audits existing ADRs for coverage gaps, and produces a prioritized list of required new ADRs. - Use Case: After approving your GDDs for a Godot 4.6 project, run this Skill to produce the full architecture blueprint, complete a Technical Director and Lead Programmer feasibility review, and receive a handoff listing the ADRs to write next. ## Quick Start Ask the AI to run the create-architecture skill to build the master architecture document from my approved GDDs and engine reference.

Frequently Asked Questions about create-architecture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a game architecture document from GDDs?

Run this Skill after your GDDs are approved. It extracts technical requirements from every GDD, maps systems into architecture layers, defines module ownership and data flows, and writes the approved result to docs/architecture/architecture.md with your sign-off at each phase.

What is the difference between an architecture document and an ADR?

The architecture document is the whole-system blueprint covering layers, modules, and data flows. ADRs record individual point decisions. This Skill creates the blueprint and audits existing ADRs against it, listing any new ADRs required.

Does this work with Godot, Unity, and Unreal Engine?

Yes, it reads the engine reference library under docs/engine-reference for whichever engine is configured. If no engine is configured, it stops and asks you to run the setup-engine skill first, since architecture cannot be written without a target engine version.

How does it handle engine versions released after the LLM training cutoff?

It builds a knowledge gap inventory classifying engine domains as HIGH, MEDIUM, or LOW risk based on post-cutoff changes. High-risk APIs are flagged inline and verified against the engine reference docs before decisions are made.

Can I focus on only one part of the architecture?

Yes, argument modes let you scope the run: layers for the system layer diagram, data-flow for module communication, api-boundaries for interface contracts, or adr-audit for checking existing ADRs against the pinned engine version.