What problem does it solve? Game projects often jump from design documents straight into code without a coherent technical blueprint, causing rework, conflicting decisions, and engine-version incompatibilities. This Skill guides the creation of a complete master architecture document before any code is written. ## Core Features & Use Cases - Guided Section-by-Section Authoring: Walks through system layer mapping, module ownership, data flow, and API boundaries with user approval at each step, writing incrementally to docs/architecture/architecture.md. - Engine-Version Awareness: Reads the engine reference library to flag HIGH/MEDIUM risk post-cutoff APIs and validates every architectural decision against the pinned engine version. - ADR Audit and Traceability: Extracts a Technical Requirements Baseline from all GDDs, audits existing ADRs for coverage gaps, and produces a prioritized list of required new ADRs. - Use Case: After approving your GDDs for a Godot 4.6 project, run this Skill to produce the full architecture blueprint, complete a Technical Director and Lead Programmer feasibility review, and receive a handoff listing the ADRs to write next. ## Quick Start Ask the AI to run the create-architecture skill to build the master architecture document from my approved GDDs and engine reference.