create-architecture

Create a game architecture document from design documents and engine references.

Updated May 16, 2026
One-click install
npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill create-architecture-seonghuni
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-architecture
Source: https://github.com/SeongHuni/LightNShadowSurviver/tree/main/GameStudio/codex/skills/create-architecture
Command: npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill create-architecture-seonghuni

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill addresses the challenge of creating a comprehensive game architecture document, ensuring that all technical requirements are addressed and align with the game's vision.

Core Features & Use Cases

  • Comprehensive Architecture Creation: Guides through the process of creating a master architecture document.
  • Engine-Awareness: Flags knowledge gaps and validates decisions against the pinned engine version.
  • Customizable Reviews: Allows for full, lean, or solo reviews, depending on the need.

Quick Start

Run the create-architecture skill with the 'full' review mode: create-architecture --review full.

Frequently Asked Questions about create-architecture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a game architecture document from a game design document?

Creating a game architecture document involves parsing the GDD, extracting technical requirements, and mapping system layers against an engine reference library. This translates the design vision into a structured technical blueprint.

What is the best way to map technical requirements to specific engine versions?

Mapping technical requirements to engine versions requires engine-aware architecture design that validates system decisions against a pinned engine version. This flags knowledge gaps and ensures compliance throughout the project.

How do I generate a full game architecture blueprint for a development studio?

Generating a full game architecture blueprint involves running the architecture creation process with the full review mode. This analyzes design documents, systems index, and ADRs to provide comprehensive technical oversight for studios.

Can I use a lean review mode for game architecture design instead of a full review?

Yes, you can use a lean review mode for game architecture design instead of a full review. The architecture creation process supports full, lean, or solo reviews to customize technical oversight depth based on project needs.

What file types do I need to provide for game architecture creation?

For game architecture creation, you must provide files including the game design document, systems index, architecture decision records, and engine reference materials. The process reads and processes these multiple file types.

Why does my game architecture design fail to align with the game's vision?

Game architecture design fails to align with the game's vision when technical requirements are improperly extracted from design documents or system layers are mapped incorrectly. Comprehensive architecture creation ensures all requirements are addressed.